Anshe Chung
In Second Life, subscribers get a tool kit that enables them
to build and create an avatar (a character in the world). They also get a small
quantity of Linden dollars to start out with, enabling the participant to buy
additional tools and objects within the world itself. Linden Lab converts
currency at a floating rate that, now, is about 257 Linden dollars per U.S.
dollar.
Second Life's economy looks remarkably like that of the
physical world. More than 50 businesses in the virtual world made more than
$100,000 each last year. As Second World has grown, some users have built
full-time businesses.
Second Life's owner, Linden Lab, makes money by selling land
plots and islands. An island runs about $1,000, a high barrier of entry for
most Second Life users. But to open a strip mall, dance club or office tower,
or to build a home, avatars need land. Some Second Life users have taken on
Donald Trump-like personas, buying land from Second Life and then leasing plots
to small-business owners or would-be homeowners, or flipping their properties
as speculators.
Anshe Chung (real name Ailin Graef ), a real-estate tycoon
in the digitally simulated world Second Life, has apparently become the first
virtual millionaire in 2006. She began by buying small pieces of real estate,
which she subdivided, developed and landscaped to sell on or rent. She now has
real estate equivalent to 36 square kilometers of land, cash in the form of
several million exchangeable Linden dollars and a number of virtual shopping
malls and store chains.
Beyond Building virtual businesses involving real money,
actual Companies are utilizing this technology in the office place. In the
article, going to the virtual office in Second Life by Mark Tutton over 1400
companies use second life to conduct meetings. I was even more shocked to learn
that even the U.S Military has used the software for various reasons as well.
The pros of utilizing virtual world in the work place is that it may foster a
sense of confidence due to the fact het the forum is online using an avatar.
The Cons of the software in the workplace is depending on how often the
software is used to facilitate meetings it may promote a lack of motivation
being that a virtual meeting is just that Virtual. Virtual World foster creativity
by eliminating certain pressures that come along with face to face interactions
allowing someone to feel freer to create and share ideas.
As the world and technology progresses I see the future of
virtual world becoming the norm. With people being increasingly afraid to
attend social events due to the fear of mass shooters or terrorism I can see citizen
more susceptible to using virtual world software’s like VLES.com (virtual lower
eastside) which I read about in the article “I’ve Been in That Club, Just Not
in Real Life” by DAVE ITZKOFF. In this article Dave describes a typical night
out where he hang outs and meets up with friends who enjoy the same gritty
strip between Houston and Rivington Streets of lower Manhattan.
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